Rhino can create, edit, analyze, document, render, animate, and translate NURBS * curves and surfaces, solids, point clouds, and meshes. There are no limits on complexity, level, or size beyond that of your hardware.
Unlimited 3D free-form modeling tools like this can only be found in products that are between 20 and 50 times more expensive. Model any shape.
Accuracy is necessary to design everything from the airplane to the piece of jewelry, to make a prototype, to manufacture, analyze and manufacture the product.
Compatibility with other design, drawing, CAM, mechanical engineering, analysis, rendering, animation and illustration programs.
Read and repair complicated IGES files.
User friendly. So easy to learn and use that you can concentrate entirely on the design and visualization.
Fast, even on an ordinary laptop. No special hardware is required.
Development platform for numerous specialized 3D products.
Inexpensive. Commercial hardware. Short learning process. Inexpensive. No maintenance costs.
Rhino for Mac
The world's most diverse 3D modeler is now also available for OS X. Further information...
New in Rhino 6
The Rhino 6 development process started with the primary goal of preventing as many bottlenecks in your workflow as possible, plus thousands of small and large improvements. So Rhino had to get faster and be able to handle much larger models and project groups.
Thanks to the help of thousands of users of the pre-release version, we were able to test and revise Rhino 6 from scratch, which resulted in the fastest and most stable of all previous Rhino versions.
The long beta period is over: Grasshopper, the world's most beautiful programming language, is now a full-fledged part of Rhino. Used in some of the most ambitious design projects of the past decade, Grasshopper, like Rhino, has become a robust development platform. Grasshopper provides the solid foundation for many incredible third-party components ranging from environmental analysis to robotic control.
Presentation is key: during nearly every phase of design, you need to communicate, getting "buy-in" from clients, customers, collaborators, or the public at large. We've improved Rhino with the aim of helping you present your work: be it "quick and dirty" or "high-res glossy." With major changes to Rendering, Materials, or just plain capturing the viewport, it's now easier and faster to present, discuss, make decisions, and iterate.
Rhino's new display pipeline is faster, more stable, and uses features found on modern graphics hardware, like GPU sensitive shaders and memory optimizations. This results in fewer GPU-specific display glitches and more consistent, beautiful, and frequent frames, even with large models. In some conditions, display speed can be up to 300% faster.
Modeling is just one part of the design process; you also need to show how to build what is on the screen. We've refined many parts of the documentation workflow, from a completely reworked annotation-style interface, to better DWG support, and RichText throughout. It's now easier to convey accurately and clearly the what and the how of your design.
Make2D has been completely rewritten to provide faster, better, cleaner, more customizable results.
Small quirks add up to painful paper cuts over the course of a prolonged modeling session. In Rhino 6, we've fixed hundreds of minor bugs and consolidated disparate - but similar - features into single commands, making Rhino much more refined.
We have worked hard to make Rhino easier to install, license, and configure. There's a great new option to license Rhino using the Cloud Zoo. Please check out the new System Requirements as well